The Metaverse: What's Different This Time
The
Metaverse: What's Different This Time
Digitally native
artwork is just a particular case of virtual things in the Metaverse. From the
character's clothing, skin, hairstyle to the design, decoration, furniture,
facilities, and environment props, logically speaking, virtual things do not
create boundaries. These virtual things' ownership, use rights, and transaction
rights can realize their scarcity by binding NFTs like works of art. Metaverse took over the banner of NFT and continued to call on people to put
more value into the digital virtual world.
There are two
significant changes from digitally native artwork to virtual things in the
Metaverse.
The first change is
that of the entrance. The entrance to the Metaverse is a dedicated terminal
device for VR/AR. These devices are very different from the entries based on
public platforms such as computers and mobile phones. Users have to go through
these devices to have a relationship with virtual things, that is to say, these
devices themselves. In terms of hardware, it plays a player's role for audio
and video works. Provable scarcity starts from the entrance. Can put the
private key into the helmet or glasses, Can use NFT to define the user's
various rights to virtual things. . can use the blockchain to record the user's non-repudiation
consumption trajectory in the virtual world, thus providing credible payment for
consumption. Certificate.
The second change is a
change in the pricing model. There are many irrational premiums in the pricing
system of artworks. In the virtual world, those who participate in the design
of the virtual world and the creation of virtual things, and those who provide
resources and support for the product, operation, and operation of the virtual
world, all need corresponding incentives, which determine the pricing and cost
of most virtual things. The cost of creating them is directly related, more
like the pricing of natural objects in the real world. Of course, virtual items
are not worn and are easily copied. Only through the artificial method of NFT
the scarcity of virtual things is strictly controlled. Such a virtual world is
a world that can introduce value and continuously create more value.
From artwork NFTs to
the Metaverse, the status of scarcity has not only not declined but has
increased. DRM, which is not very successful on the portal of the general
Internet platform, can be transformed into NFT and resume its old business in
the Metaverse.
Scarcity of
Interconnection
The above analysis
focuses on the level of scarcity of technology. The exploration of the
Metaverse has just begun; whether it is at the commercial, financial status, or
the supporting VR/AR technology, it is far from reaching the stage of mature
application. The advancement of individual technologies related to the
Metaverse concept does not constitute an innovation in the true sense.
Substantial innovation in the Metaverse will only occur if significant progress
at the top-level design and protocol level for interconnection and
interoperability. The top-level design does not mean centralization and
authority, but, like the Bitcoin white paper written by Satoshi Nakamoto, truly
achieves protocol innovation, mechanism innovation, and integration innovation.
The interconnectedness
of scarcity makes a lot of sense. It means that another Metaverse service
provider can wear the clothes bought from this service provider to enjoy the
service corresponding to the remaining rights and interests in the clothes. The
two service providers can transfer the right to use is settled on a precise
metered basis. Therefore, when we talk about the intercommunication of the Metaverse,
we mean the intercommunication of virtual items and the intercommunication of
the rights and interests carried on the virtual objects. Interconnection is not
an "obligation" but a "transaction." Maybe, the virtual
worlds provided by the two metaverse service providers are only one street
away, and even you have me, and I have you. Only this interconnection can make
the Metaverse be called "The Metaverse" like the Internet is called
"The Internet." Suppose it is just a virtual hilltop that does not
communicate with each other. Will waste such an excellent false name.
The Metaverse is still
just a concept or label at the moment. Scarcity technology is at the core of
the metaverse technology ecology, which is of great significance and
indispensable. The scarcity of interconnection is a higher state of absence,
and it is also an important symbol of the Metaverse reaching a new level.
Realizing new technologies of starvation in the digital world and completing
the top-level design and protocol innovation of scarcity interconnection and
interoperability are the vital missions of serious metaverse pioneers.
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