5 Things to Consider for A Comfortable and Lavish Living Room
The living room you can also call the most “lived-in” room in the house. The image of a luxury living room might vary significantly from one person to the next. The area is designed for entertaining, family time, watching TV, or waiting for Santa Claus.
When designing a living room, there are multiple things such as pillows, throws, candles, curtains, sofas, tables and many more, which you need to consider. Let’s jump into our topic.
Here are 5 things which I think you should consider when you design a living room to make it more lavish.
Select your Main Point: The key point is a type of 'eye-catalyst'. There are no hard rules: it might be an uncommon item, a painting, a coloured wall, a design component, or any other thing that draws people's attention when they first enter the room.
The Sofa: This is the most crucial part of your living room. It doesn't matter where you put it (against a wall or in the middle of the room), but how you can enhance and attract people to it in the overall image. Always remember these factors when you choose a sofa such as style, setting, lines, and colour palette.
Accessories and Art: Living room accessories, artistic artefacts, and furniture distinguish and inspire. Smaller accessories look better in groups but don't overdo it. If you like books, you may build a wall bookcase or cover every inch of the wall with paintings (even if not advisable as decidedly heavy on the eye).
Lighting: Lighting has a significant impact on the ambience of a living room. To create the ideal mood, experiment with several types of lighting, such as task lighting, ambient lighting, and accent lighting.
Decorations: The decorations that you choose for your living room should be functional and aesthetically pleasing. Try to add unique pieces that will help bring the room together.
End Word
According to the golden rule, every object serves a function. Then using architectural characteristics as well as furniture to distinguish space is a preferable strategy. A room can be defined by using room dividers, columns, and floor elevations.
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