10 Principles Of Good Website Design
Usability and the utility, not the visual design,
determine the success or failure of a web-site. Since the visitor of the page
is the only person who clicks the mouse and therefore decides everything,
user-centric design has established as a standard approach for successful and
profit-oriented web design. After all, if users can’t use a feature, it might
as well not exist.
Usability and the utility, not the visual design,
determine the success or failure of a website. Since the visitor of the page is
the only person who clicks the mouse and therefore decides everything,
user-centric design has become a standard approach for successful and
profit-oriented web design. After all, if users can’t use a feature, it might
as well not exist.
WordPress Customization India |
We aren’t going to discuss the design
implementation details (e.g. where the search box should be placed) as it has
already been done in a number of articles; instead we focus on the main
principles, heuristics and approaches for effective web design — approaches
which, used properly, can lead to more sophisticated design decisions and
simplify the process of perceiving presented information.
Please notice that you might be interested in the
usability-related articles we’ve published before:
Principles of Great Design: Craftsmanship
Design Principles: Visual Perception And The
Principles
30 Usability Issues To Be Aware Of
9 Common Usability Mistakes In Web Design
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Principles Of Good Website Design And Effective
Web Design Guidelines
In order to use the principles properly we first
need to understand how users interact with websites, how they think and what
are the basic patterns of users' behavior.
How Do Users Think?
Basically, users’ habits on the Web aren’t that
different from customers’ habits in a store. Visitors glance at each new page,
scan some of the text, and click on the first link that catches their interest
or vaguely resembles the thing they’re looking for. In fact, there are large
parts of the page they don’t even look at.
Most users search for something interesting (or
useful) and clickable; as soon as some promising candidates are found, users
click. If the new page doesn’t meet users’ expectations, the Back button is
clicked and the search process is continued.
Users appreciate quality and credibility. If a
page provides users with high-quality content, they are willing to compromise
the content with advertisements and the design of the site. This is the reason
why not-that-well-designed websites with high-quality content gain a lot of
traffic over years. Content is more important than the design which supports
it.
Users don’t read, they scan. Analyzing a
web-page, users search for some fixed points or anchors which would guide them
through the content of the page.
Web Design Guidelines
Users don’t read, they scan. Notice how “hot”
areas abrupt in the middle of sentences. This is typical for the scanning
process.
Web users are impatient and insist on instant
gratification. Very simple principle: If a web-site isn’t able to meet users’
expectations, then designer failed to get his job done properly and the company
loses money. The higher is the cognitive load and the less intuitive is the
navigation, the more willing are users to leave the web-site and search for
alternatives. [JN / DWU]
Users don’t make optimal choices. Users don’t
search for the quickest way to find the information they’re looking for.
Neither do they scan webpage in a linear fashion, going sequentially from one
site section to another one. Instead users satisfice; they choose the first
reasonable option. As soon as they find a link that seems like it might lead to
the goal, there is a very good chance that it will be immediately clicked.
Optimizing is hard, and it takes a long time. Satisficing is more efficient.
[video]
Principles Of Effective Web Design
Sequential reading flow doesn’t work in the Web.
Right screenshot on the image at the bottom describes the scan path of a given
page.
Users follow their intuition. In most cases users
muddle through instead of reading the information a designer has provided.
According to Steve Krug, the basic reason for that is that users don’t care.
“If we find something that works, we stick to it. It doesn’t matter to us if we
understand how things work, as long as we can use them. If your audience is
going to act like you’re designing billboard, then design great billboards.”
Users want to have control. Users want to be able
to control their browser and rely on the consistent data presentation
throughout the site. E.g. they don’t want new windows popping up unexpectedly
and they want to be able to get back with a “Back”-button to the site they’ve
been before: therefore it’s a good practice to never open links in new browser
windows.
1. Don’t Make Users Think
According to Krug’s first law of usability, the
web-page should be obvious and self-explanatory. When you’re creating a site,
your job is to get rid of the question marks — the decisions users need to make
consciously, considering pros, cons and alternatives.
If the navigation and site architecture aren’t
intuitive, the number of question marks grows and makes it harder for users to
comprehend how the system works and how to get from point A to point B. A clear
structure, moderate visual clues and easily recognizable links can help users
to find their path to their aim.
good website design sample
Let’s take a look at an example. Beyondis.co.uk
claims to be “beyond channels, beyond products, beyond distribution”. What does
it mean? Since users tend to explore web-sites according to the “F”-pattern,
these three statements would be the first elements users will see on the page once
it is loaded.
Although the design itself is simple and
intuitive, to understand what the page is about the user needs to search for
the answer. This is what an unnecessary question mark is. It’s designer’s task
to make sure that the number of question marks is close to 0. The visual
explanation is placed on the right hand side. Just exchanging both blocks would
increase usability.
Web Design Guidelines
ExpressionEngine uses the very same structure
like Beyondis, but avoids unnecessary question marks. Furthermore, the slogan
becomes functional as users are provided with options to try the service and
download the free version.
By reducing cognitive load you make it easier for
visitors to grasp the idea behind the system. Once you’ve achieved this, you
can communicate why the system is useful and how users can benefit from it.
People won’t use your web site if they can’t find their way around it.
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2. Don’t Squander Users’ Patience
In every project when you are going to offer your
visitors some service or tool, try to keep your user requirements minimal. The
less action is required from users to test a service, the more likely a random
visitor is to actually try it out. First-time visitors are willing to play with
the service, not filling long web forms for an account they might never use in
the future. Let users explore the site and discover your services without
forcing them into sharing private data. It’s not reasonable to force users to
enter an email address to test the feature.
As Ryan Singer — the developer of the 37Signals
team — states, users would probably be eager to provide an email address if
they were asked for it after they’d seen the feature work, so they had some
idea of what they were going to get in return.
Screenshot
Stikkit is a perfect example for a user-friendly
service which requires almost nothing from the visitor which is unobtrusive and
comforting. And that’s what you want your users to feel on your web site.
Screenshot
Apparently, Mite requires more. However the
registration can be done in less than 30 seconds — as the form has horizontal
orientation, the user doesn’t even need to scroll the page.
Ideally remove all barriers, don’t require
subscriptions or registrations first. A user registration alone is enough of an
impediment to user navigation to cut down on incoming traffic.
3. Manage To Focus Users’ Attention
As web-sites provide both static and dynamic
content, some aspects of the user interface attract attention more than others
do. Obviously, images are more eye-catching than the text — just as the
sentences marked as bold are more attractive than plain text.
The human eye is a highly non-linear device, and
web-users can instantly recognize edges, patterns and motions. This is why
video-based advertisements are extremely annoying and distracting, but from the
marketing perspective they perfectly do the job of capturing users’ attention.
Enso
Humanized perfectly uses the principle of focus.
The only element which is directly visible to the users is the word “free”
which works attractive and appealing, but still calm and purely informative.
Subtle hints provide users with enough information of how to find more about the
“free” product.
Focusing users’ attention to specific areas of
the site with a moderate use of visual elements can help your visitors to get
from point A to point B without thinking of how it actually is supposed to be
done. The less question marks visitors have, the better sense of orientation
they have and the more trust they can develop towards the company the site
represents. In other words: the less thinking needs to happen behind the
scenes, the better is the user experience which is the aim of usability in the
first place.
4. Strive For Feature Exposure
Modern web designs are usually criticized due to
their approach of guiding users with visually appealing 1-2-3-done-steps, large
buttons with visual effects etc. But from the design perspective these elements
actually aren’t a bad thing. On the contrary, such guidelines are extremely
effective as they lead the visitors through the site content in a very simple
and user-friendly way.
Screenshot
Dibusoft combines visual appeal with clear site
structure. The site has 9 main navigation options which are visible at the
first glance. The choice of colors might be too light, though.
Letting the user see clearly what functions are
available is a fundamental principle of successful user interface design. It
doesn’t really matter how this is achieved. What matters is that the content is
well-understood and visitors feel comfortable with the way they interact with
the system.
5. Make Use Of Effective Writing
As the Web is different from print, it’s
necessary to adjust the writing style to users’ preferences and browsing
habits. Promotional writing won’t be read. Long text blocks without images and
keywords marked in bold or italics will be skipped. Exaggerated language will
be ignored.
Talk business. Avoid cute or clever names,
marketing-induced names, company-specific names, and unfamiliar technical
names. For instance, if you describe a service and want users to create an
account, “sign up” is better than “start now!” which is again better than
“explore our services”.
Screenshot
Eleven2.com gets directly to the point. No cute
words, no exaggerated statements. Instead a price: just what visitors are
looking for.
An optimal solution for effective writing is to
use short and concise phrases (come to the point
as quickly as possible),
use scannable layout (categorize the content, use
multiple heading levels, use visual elements and bulleted lists which break the
flow of uniform text blocks),
use plain and objective language (a promotion
doesn’t need to sound like advertisement; give your users some reasonable and
objective reason why they should use your service or stay on your web-site)
6. Strive For Simplicity
The “keep it simple”-principle (KIS) should be
the primary goal of site design. Users are rarely on a site to enjoy the
design; furthermore, in most cases they are looking for the information despite
the design. Strive for simplicity instead of complexity.
From the visitors’ point of view, the best site
design is a pure text, without any advertisements or further content blocks
matching exactly the query visitors used or the content they’ve been looking
for. This is one of the reasons why a user-friendly print-version of web pages
is essential for good user experience.
Screenshot
Finch clearly presents the information about the
site and gives visitors a choice of options without overcrowding them with
unnecessary content.
7. Don’t Be Afraid Of The White Space
Actually it’s really hard to overestimate the
importance of white space. Not only does it help to reduce the cognitive load
for the visitors, but it makes it possible to perceive the information
presented on the screen. When a new visitor approaches a design layout, the
first thing he/she tries to do is to scan the page and divide the content area
into digestible pieces of information.
Complex structures are harder to read, scan,
analyze and work with. If you have the choice between separating two design
segments by a visible line or by some whitespace, it’s usually better to use
the whitespace solution. Hierarchical structures reduce complexity (Simon’s
Law): the better you manage to provide users with a sense of visual hierarchy,
the easier your content will be to perceive.
Screenshot
White space is good. Cameron.io uses white space
as a primary design element. The result is a well-scannable layout which gives
the content a dominating position it deserves.
8. Communicate Effectively With A “Visible
Language”
In his papers on effective visual communication,
Aaron Marcus states three fundamental principles involved in the use of the
so-called “visible language” — the content users see on a screen.
Organize: provide the user with a clear and
consistent conceptual structure. Consistency, screen layout, relationships and
navigability are important concepts of organization. The same conventions and
rules should be applied to all elements.
Economize: do the most with the least amount of
cues and visual elements. Four major points to be considered: simplicity,
clarity, distinctiveness, and emphasis. Simplicity includes only the elements
that are most important for communication. Clarity: all components should be
designed so their meaning is not ambiguous. Distinctiveness: the important
properties of the necessary elements should be distinguishable. Emphasis: the
most important elements should be easily perceived.
Communicate: match the presentation to the
capabilities of the user. The user interface must keep in balance legibility,
readability, typography, symbolism, multiple views, and color or texture in
order to communicate successfully. Use max. 3 typefaces in a maximum of 3 point
sizes — a maximum of 18 words or 50-80 characters per line of text.
9. Conventions Are Our Friends
Conventional design of site elements doesn’t
result in a boring web site. In fact, conventions are very useful as they
reduce the learning curve, the need to figure out how things work. For
instance, it would be a usability nightmare if all web-sites had different
visual presentation of RSS-feeds. That’s not that different from our regular
life where we tend to get used to basic principles of how we organize data
(folders) or do shopping (placement of products).
With conventions you can gain users’ confidence,
trust, reliability and prove your credibility. Follow users’ expectations —
understand what they’re expecting from a site navigation, text structure,
search placement etc.
A typical example from usability sessions is to
translate the page in Japanese (assuming your web users don’t know Japanese,
e.g. with Babelfish) and provide your usability testers with a task to find
something in the page of different language. If conventions are well-applied,
users will be able to achieve a not-too-specific objective, even if they can’t
understand a word of it.
Steve Krug suggests that it’s better to innovate
only when you know you really have a better idea, but take advantages of
conventions when you don’t.
10. Test Early, Test Often
This so-called TETO-principle should be applied
to every web design project as usability tests often provide crucial insights
into significant problems and issues related to a given layout.
Test not too late, not too little and not for the
wrong reasons. In the latter case it’s necessary to understand that most design
decisions are local; that means that you can’t universally answer whether some
layout is better than the other one as you need to analyze it from a very
specific point of view (considering requirements, stakeholders, budget etc.).
Some important points to keep in mind:
according to Steve Krug, testing one user is 100%
better than testing none and testing one user early in the project is better
than testing 50 near the end. Accoring to Boehm’s first law, errors are most
frequent during requirements and design activities and are the more expensive
the later they are removed.
testing is an iterative process. That means that
you design something, test it, fix it and then test it again. There might be
problems which haven’t been found during the first round as users were
practically blocked by other problems.
usability tests always produce useful results.
Either you’ll be pointed to the problems you have or you’ll be pointed to the
absence of major design flaws which is in both cases a useful insight for your
project.
Responsive Website Development India |
according to Weinberg’s law, a developer is
unsuited to test his or her code. This holds for designers as well. After
you’ve worked on a site for few weeks, you can’t observe it from a fresh
perspective anymore. You know how it is built and therefore you know exactly
how it works — you have the wisdom independent testers and visitors of your
site wouldn’t have.
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