Some suggestions for better DFO game play

Posted by Venessa Liu
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As I am a skilled DFO player, I found if Neople could make some improvement for the game, it would be better. In this article, I want to post some of the suggestions for better DFO game play.

Firstly, I would love to see a spell that made Ghost Blade the slayer sub-class's ghosts follow you if they were buffs and follow the nearest enemy if they were a debuff or attacking ghost it would make it feel like less of a waste when you summon ghosts to kill one enemy or when moving bosses just instantly run out of them rendering them useless. Some people have even said what's the point of these if the enemies either die to fast or just straight up run away so they invested SP in straight up attacks instead, getting rid of what makes the "Ghost" blade slayer a Ghost user.

Sencondly, I want the Exorcist's Chakras to actually feel more impact than free stats. Sure, there are a couple of Chakra-sensitive skills down the road, but for the most part the only thing I notice about Luminous Chakra is that it makes Rising Emblem gather targets together like a magical Floor Smasher. This is also something that the game never tells you. At the very least, make the Chakras each give players a different basic X combo, with Passion being the current one Exos have and Luminous being a new magic combo, maybe swinging a talisman around a la Piercing the Darkness. I'd also like to see core skills be impacted by your choice of Chakra, with the effects listed in the skill descriptions. This would probably work best at a slow pace to buy DFO gold, like the Rogue's weapon masteries. And give Luminous Chakra a new icon and preview video. Both of these show up as the old Frigid Chakra.

Thirdly, I want to see necromancers actually summon dead stuff. Maybe like a more dark themed mechanic, Summons only really lasting one room but swarm that room. Vallacre and Nicholas just don't fit the "necromancer" theme. I feel that Vallacre/Nicholas's skills should be split into a 'dark magic' tree, while we would also have a more long range 'summoning' tree consisting of the existing zombie summons, and perhaps a skeletal slayer APC that has a built it bone shield effect. Just more necromancy skills. We don't need something spamming DFO gold, we need dark and unholy magics, We need swarms of the dead devouring our foes. WE NEED A HORDE!

Last but not the least, I'd love to see Female Rangers have a meaningful Kick-Ranger path. And to be able to choose Death by Revolver or Death by Gunblade/Kicks. And Twin Gunblade to have more access to the Kick skills! I wanna be zipping around kinda like a Rogue, but you know, all kick-y and stuff . And maybe some more aerial tools for Kick Female Rangers? Rogues and Female Rangers should have an aerial battle. If all of these can be realized, it would be super awesome.