How to train DFO skills
As we all know, there are many skills in DFO. And many skills have
different parameters that all gets increased when you level them, but it
would be nice to have a system where you can decide what to focus on.
In this article you can learn some ways to build a skill system so that
you can level fast.
- Witches are crazy! They like to fly! They
get wacky machines! They... fall slowly. For being an aerial based
class, I honestly wished there were ways to them to actually descend as
fast as they fly up. I find it annoying that their basic attack combo is
going up, but nothing helps them go down apart from 1 skill with
relatively high cool down. How about modifying the flying function a
little bit and give them a 3 phased flying system. First one diagonally
up as per now during dash, 2nd dash is straight like now, and give a 3rd
dash diagonally down. Moreover, you can get millions of DFO gold at the same time.
The
inability to descend quickly is extremely noticeable in Durban and Reef
of humility, being low gravity stages, as witches cannot do anything
while they have to wait to fall down if they've used their flying attack
chain. Another thing is the lack of skills I would associate with
witches. I would love to see witches being able to drop magic flask
bombs or raining dust while flying over an area (Kamek!) as the only
spells now they can use now that are associated with flying, are either
flyswatters or falling down from the air. Give the flasks and dust some
random effect as per witch natural fondness of randomness! Random status
effect, (random buff in case of failure?), transform enemy into edible
mushrooms on killing blows! You can buy DFO gold to train fast.
-
Asuras are supposed to be blind, but geez are they still capable of
landing those waves with perfect accuracy. How about playing them a bit
more into the blind factor? Give them a buff that reduces their vision
range, but can see enemies as exclamation marks (or ripples or whatever)
on black background while increasing their offensive power due to their
ability to focus more on their power. I would like to see stuff that
increases risk to yourself while getting a proportionate reward for the
risk. Other classes like WM and F. Launcher has increased durability
cost, why not cost Asuras their vision as... they are supposed to be
blind in the first place.
- Monks love to combo. They love to
jab, dodge, float like a butterfly, sting like a bee. Monks see huge
numbers on their combo meter and cancels their punches like no tomorrow
into each other on poor monsters that happen to be in their way, but oh
boy unlike battle Mage, there's nothing more to it than fanciness. Being
in the boxing theme, why not have a combo charge-up skill? Something
like a K.O skill, an exploding uppercut that can only be used after
successfully hitting the same target with 10 different skills or so.
I've played monk quite a bit, and while comboing is fun, there doesn't
seem like any of the skills fit as a finishing blow to a long string.
Battle Mages get to see their balls grow bigger (deal with it), why not
let monks show them what melee combos really mean with a proper
finisher?