Diablo 3 Witch Doctor Builds for Group play Farming

Posted by Venessa Liu
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Compared to solo play, Diablo 3 Witch Doctor group play builds is much more flexible as you don’t have to allocate two skill slots to pets so that you can give more freedom with your skills.

 

If you want to select Witch Doctor for summoning, you can draw on the power of creatures and undead monsters. In this builds, you need start with Summon Zombie Dogs when you level your Diablo 3 accounts to level 2. Then you can choose Hex to sheep your enemies and you can get Gargantuan at last. When you reach level 29, you can choose Fetish Amy which can provide you with a time limited single cast of zombies. If you want for non-summoning, you can use Spiritual Realm skills which can scare enemies, help you escape combat with Spirit Walk and heal yourself with Soul Harvest.

 

Gargamtuan uses the big stinker rune. You need to apply your Bad Medicine debuff that is better in group play than in solo play. You may need to earn some Diablo 3 gold for Diablo 3 items buy.

 

Firebats is pair with the Dire Bats rune, which is still a great ability for dishing out damage to several targets at the same time. Also, you can use another AoE skills or Acid Cloud here. What you need to ensure is that you should pick whatever the AoE alternative gives to you.

 

Soul Harvest is pair with the Soul to Waste rune since you can be sitting in the back as Witch Doctor in most cases. And this is a good way to farming millions of Diablo 3 gold so that you will no long need to buy d3 gold.

 

Then I recommend Wall of Zombies or some other cooldown-based ability. As for this slot, you need to pick a powerful cooldown-oriented skill so that you could have something to use towards tough champion packs. It doesn’t matter whether you pick Wall of zombies, Big Bad Voodoo or Fetish Army or not. It is strongly recommended you bring something to battle against tough enemies to get out of binds when you play in group.

 

In terms of passive skills, Bad Medicine, Fetish Syncophants and Pierce the Veil are my suggetstions. If you use Bad Medicine, all of the players in your group can benefit from the damage debuff. And what’s more, it has quite low mana cost as soul Harvest, Hex, Poison Dart, Gargantuan and Wall of Zombies can make Pierce the Veil useful.

 

Fetish Syncophants can increase your DPS slightly and you are able to trade this for another passive skill as long as you like. Besides, you can swap this out for Jungle Fortitude once you take lots of damage and have difficulties in surviving.